If you're running MacOS 10.5.x, you can run the latest iPhone SDK kit even if it's not an intel mac. TBradford has the start of it, but didn't quite get me there. Here's the full process:
- Download the current iPhone SDK. Install everything that it lets you install.
- Open up the Packages folder in the Disk Image, install everything that starts with iPhone, and the DeveloperDiskImage.pkg
- Move everything in the /Platforms folder into /Developer/Platforms
- Back up /Developer/Platforms/iPhoneSimulator.platform/Developer/
Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec
- Edit the file to look like Bradford's, or simply use his: http://www.tbradford.org/files/iPhone%20Simulator%20Architectures.xcspec
You should be able to now download any of the samples and run it. Debug doesn't seem to always work, but it's still usable.